by worfc » Sun Aug 16, 2015 8:07 am
When you craft an item sensor (this is all in the little popup help that happens at the time, also in the sensor tutorial), it is blank. You program it to detect whatever you want via signals. A signal could come from a bumper (when bumpers go hot, they also send an item signal indicating what they bumped. If they bumped multiple things, the recipient is likely to catch the 1st signal on the list. You may recall me writing about how I want to implement a probe that you can use to view the signals on the line), or from inventory (the item selected pin carries an item signal of what item it is, also a count signal of how many you have.
When you set the item sensor, you also have the option of making-hot the generic pin. If you set the sensor to an ironwood tree without the generic pin, your sensor will become an ironwood-tree sensor. If you set a sensor with the same ironwood tree with the generic pin set, you create an any-tree sensor.
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* Again, this is in the popup help, but it might be worthwhile to jot notes when you get to that point, as you can only set a blank sensor once; it can't be re-set.
Posted by WORFC, board admin, moderator, game author.
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