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Sound timing

PostPosted: Wed Jul 29, 2015 6:37 pm
by Denis
This is more Noivad's speciality than mine, but it seems to me that the timing on the sound is slightly off. This might have to do with the sequence changes you talked about when a robot advance.

I'm shoveling clay down a line and picking stuff up as I go. The robot is in a square where it picked up clay, the shoveling sound starts before the robot moves into the next square and before the progress bar is shown. It doesn't happen like that when it starts from being stopped (in which case it moves into the new square first, then the sound and the progress bar both start at the same time).

Re: Sound timing

PostPosted: Wed Jul 29, 2015 6:44 pm
by worfc
Yes, that's all tied to the robot-movement thing.

Basically, the problem is: when the robot is moving, where he appears to be on the screen isn't where he "is", in game terms (in the database.) If the robot is moving, then, as far as the game is concerned, he's already at his destination-cell (the one into which he's stepping.)

I know a good fix for this, just haven't gotten around to it.

"Soon!" ;)