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World of RoboFarmCraft • View topic - Low battery warming?

Low battery warming?

Tell us your ideas for how to make the game better.

Low battery warming?

Postby Denis » Wed Aug 05, 2015 12:06 pm

I remember receiving a warming to recharge my battery the first time it ran low. I'm not sure if I pressed a 'do not show this again' button or not at the time or if it was a one-time thing?

Anyways, a warning might be a good thing when the battery is running low. At the very least, a visual feedback might be good, like the image of the battery (that you tap to get the precise percentage or change the robot's name) turning red at 10%, then pulsing at 5% or something like that).

What happens if someone empties his/her battery? Game over?
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 12:48 pm

There is a kind of thing in the game called a "one-time event", but it's really an "every-time-it-happens" event with a "don't remind me again" button. So it's only potentially one-time. If you selected "don't tell me again", I can't very well keep telling you! :)

(Though I just added a case to allow users to turn-back-on items marked "don't remind me again". Probably not until after v1.0, but maybe soon after.)

The battery has several outputs which indicate 100%, 75%, 50%, 25% and 3% full (I think. The last one might be 5% or 2% but, either way, it's "really low".) One thing you can do to warn yourself is hook the lowest indicator to a NOT gate and then to the OFF switch on your robot. This says: "If the power is NOT at least 3%, turn off the robot. It looks like this:

Image

I'll make a note to color-code the battery, too. "Soon!" ;)

Your robot (I need to document this!) has built-in not-very-good solar panels. If his battery runs below 10%, he will slowly charge overnight (I guess they're sort of anti-solar panels! ;) ) so that the next time you log on, he'll have at least a tiny bit of charge that you can use to get your generator going. We've had at least 2 cases of "drained the battery to zero", last I checked. (I have telemetry on that event.)

Ideally, there is no "game over" scenario. I believe the current one is: you can sell your only saw, ignore the warning and sell it anyway. I'm thinking that wooden-saws might go to 0¢ buy/sell to prevent that scenario.

If you think of another "Game Over" scenario, that's a serious bug; please let me know!
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 12:52 pm

NOTE: given the hint about the NOT gate and the OFF switch, you can probably devise a clever circuit that, if the battery falls below 25%, it kicks-on the generator a few times.

That's actually kind of a fancy circuit. To do a nice job, it'd need a couple of item sensors, quite a few logic-gates, and you'd probably want to wrap the whole thing inside of an IC chip, just to keep it neat. Still, it's perfectly doable in the current game.

...And I'm adding stuff every week to make what-you-can-do be more! :)
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Re: Low battery warming?

Postby Denis » Wed Aug 05, 2015 1:03 pm

A couple of things.

One reason I turned a warning dialog some time ago (I don't remember which one) was that it kept popping without letting me fix what it was warning me about. I should have noted that. So yes, the ability to tun a warning back on, at least for the battery, might be good.

The thing about the battery is that you can decide to use all your charcoal to make something, and then notice you're at 1% battery level and you have to prepare the ground, perhaps go pick up your seeds, plant and harvest wood to make charcoal to charge your battery... Possibly running out if battery before you're done. So a visual warning at least might be good :)

And all my gates are spent on making seeds at the moment. Soon I'll be able to make a circuit like that. I'm at NOT-gate seeds, working on OR-gate seeds.
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 1:15 pm

Yeah, sounds like I'm almost up to where you are. I've crafted a couple of gates, but I keep forgetting what-all I need to craft my @#$% plastic seed.

"Soon!" (Ok: "on the list") is some UI something-or-other to help me remember so I can keep track of what it is I'm trying to grow :)
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Re: Low battery warming?

Postby Denis » Wed Aug 05, 2015 2:08 pm

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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 2:42 pm

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Re: Low battery warming?

Postby Denis » Wed Aug 05, 2015 4:36 pm

I didn't know about the shortcut, that's handy!

Yes that short-list toggle would be pretty cool.

What your BOM for AND gates is showing is the required clay, not the clay you're missing to make those, right?
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 4:40 pm

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