Low battery warming?

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Low battery warming?

Postby Denis » Wed Aug 05, 2015 12:06 pm

I remember receiving a warming to recharge my battery the first time it ran low. I'm not sure if I pressed a 'do not show this again' button or not at the time or if it was a one-time thing?

Anyways, a warning might be a good thing when the battery is running low. At the very least, a visual feedback might be good, like the image of the battery (that you tap to get the precise percentage or change the robot's name) turning red at 10%, then pulsing at 5% or something like that).

What happens if someone empties his/her battery? Game over?
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 12:48 pm

There is a kind of thing in the game called a "one-time event", but it's really an "every-time-it-happens" event with a "don't remind me again" button. So it's only potentially one-time. If you selected "don't tell me again", I can't very well keep telling you! :)

(Though I just added a case to allow users to turn-back-on items marked "don't remind me again". Probably not until after v1.0, but maybe soon after.)

The battery has several outputs which indicate 100%, 75%, 50%, 25% and 3% full (I think. The last one might be 5% or 2% but, either way, it's "really low".) One thing you can do to warn yourself is hook the lowest indicator to a NOT gate and then to the OFF switch on your robot. This says: "If the power is NOT at least 3%, turn off the robot. It looks like this:

Image

I'll make a note to color-code the battery, too. "Soon!" ;)

Your robot (I need to document this!) has built-in not-very-good solar panels. If his battery runs below 10%, he will slowly charge overnight (I guess they're sort of anti-solar panels! ;) ) so that the next time you log on, he'll have at least a tiny bit of charge that you can use to get your generator going. We've had at least 2 cases of "drained the battery to zero", last I checked. (I have telemetry on that event.)

Ideally, there is no "game over" scenario. I believe the current one is: you can sell your only saw, ignore the warning and sell it anyway. I'm thinking that wooden-saws might go to 0¢ buy/sell to prevent that scenario.

If you think of another "Game Over" scenario, that's a serious bug; please let me know!
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 12:52 pm

NOTE: given the hint about the NOT gate and the OFF switch, you can probably devise a clever circuit that, if the battery falls below 25%, it kicks-on the generator a few times.

That's actually kind of a fancy circuit. To do a nice job, it'd need a couple of item sensors, quite a few logic-gates, and you'd probably want to wrap the whole thing inside of an IC chip, just to keep it neat. Still, it's perfectly doable in the current game.

...And I'm adding stuff every week to make what-you-can-do be more! :)
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Re: Low battery warming?

Postby Denis » Wed Aug 05, 2015 1:03 pm

A couple of things.

One reason I turned a warning dialog some time ago (I don't remember which one) was that it kept popping without letting me fix what it was warning me about. I should have noted that. So yes, the ability to tun a warning back on, at least for the battery, might be good.

The thing about the battery is that you can decide to use all your charcoal to make something, and then notice you're at 1% battery level and you have to prepare the ground, perhaps go pick up your seeds, plant and harvest wood to make charcoal to charge your battery... Possibly running out if battery before you're done. So a visual warning at least might be good :)

And all my gates are spent on making seeds at the moment. Soon I'll be able to make a circuit like that. I'm at NOT-gate seeds, working on OR-gate seeds.
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 1:15 pm

Yeah, sounds like I'm almost up to where you are. I've crafted a couple of gates, but I keep forgetting what-all I need to craft my @#$% plastic seed.

"Soon!" (Ok: "on the list") is some UI something-or-other to help me remember so I can keep track of what it is I'm trying to grow :)
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Re: Low battery warming?

Postby Denis » Wed Aug 05, 2015 2:08 pm

worfc wrote:Yeah, sounds like I'm almost up to where you are. I've crafted a couple of gates, but I keep forgetting what-all I need to craft my @#$% plastic seed.

"Soon!" (Ok: "on the list") is some UI something-or-other to help me remember so I can keep track of what it is I'm trying to grow :)


Oh that would be good. It's a good thing you're playing, because I thought of something like that and I was sure you were going to say I was lazy for not making lists of lists or something.

The BOM tells you everything required to make something, not everything you need to get/make to make something. Actual example I noted down:

required to make 4 gates:

8 silicon crystals, 6 iron ingots, 12 copper bar.

What it doesn't say is that I needed 19 bobs of clay and 7 charcoal to make the 8 silicon crystals. And to make the 7 charcoal I needed 21 woods. So the list is actually:

8 silicon crystals (19 bobs of clay, 7 charcoal (21 woods)), 6 iron ingots, 12 copper bars.
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 2:42 pm

Denis wrote:Oh that would be good. It's a good thing you're playing, because I thought of something like that and I was sure you were going to say I was lazy for not making lists of lists or something.


Oh man! I hope I haven't been teasing you too much and now you won't tell me all your brilliant ideas! If so, I apologize; it's just sort of my nature and my sense of humor. I *LOVE* hearing your ideas!

(Even the crummy ones! ;) JUST KIDDING!!! See, there I go again. Can't help myself...)

The BOM tells you everything required to make something, not everything you need to get/make to make something. Actual example I noted down:

required to make 4 gates:

8 silicon crystals, 6 iron ingots, 12 copper bar.

What it doesn't say is that I needed 19 bobs of clay and 7 charcoal to make the 8 silicon crystals. And to make the 7 charcoal I needed 21 woods. So the list is actually:

8 silicon crystals (19 bobs of clay, 7 charcoal (21 woods)), 6 iron ingots, 12 copper bars.


NOTE: The BOM only tells you what you need to make 1 set of something; it doesn't account for you wanting to make 10 of them (or whatever number). You have to do your own multiplication.

But I think you're looking at the SHORT list, which is what you're short. The whole *point* of the BOM is to reduce the recipe to raw materials (clay, wood, etc.)

SHORTCUT: if something is in your short list, you can tap it and that becomes the selected item (as if you wanted to craft one of those). If you still have short items, you can tap that and repeat. The problem (?!) is that, after a few of those taps, I forget what I was trying to make in the first place.

So maybe the SHORT list needs a BOM toggle. Ooo, that'd be pretty cool -- it could do the multiplication, include missing tools and generally just show me "before you can craft a plastic-seed, you may's well gather up this much raw materials..." (I'm currently working on my GMO-2, for which I need a GMO-1, which requires more steel than I have, which requires silicon & iron. So I plant silicon & iron. An hour later ... wait, what was I trying to make, again?!) :)

Yeah, that's the cool UI -- Short-list toggle to show your short-BOM -- right?

NOTE: Here's BOM for AND gates (2 per crafting), showing clay, etc.:
Image
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Re: Low battery warming?

Postby Denis » Wed Aug 05, 2015 4:36 pm

I didn't know about the shortcut, that's handy!

Yes that short-list toggle would be pretty cool.

What your BOM for AND gates is showing is the required clay, not the clay you're missing to make those, right?
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Re: Low battery warming?

Postby worfc » Wed Aug 05, 2015 4:40 pm

Denis wrote:What your BOM for AND gates is showing is the required clay, not the clay you're missing to make those, right?


Correct. BOM shows what you'd need to make it from scratch, and doesn't take into account what you might have on you, in chests, in other robots, laying on the ground, etc.

"Your short" BOM will account for what's on your person. It'll be a BOM for the SHORT list.
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