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World of RoboFarmCraft • View topic - Mission/Tutorial Suggestions
Page 1 of 1

Mission/Tutorial Suggestions

PostPosted: Sun Apr 26, 2015 8:41 am
by Vizia
How about a button to bring up the hints window directly from the main screen? Well, assuming there’s only one mission active…

One other thought I had is that there’s kinda a difference between a “training” mission and a “real” (or whatever to call it) one.

For a training type/tutorial mission I think it would be nice to have the individual steps showing up using your little banner mechanism that the game intro uses. For a more advanced thing it seems that the fun of it is figuring it out (since you should already have a clue).

Or maybe it’s all user-choice driven.

Re: Mission/Tutorial Suggestions

PostPosted: Sun Apr 26, 2015 9:48 am
by worfc
Great idea on the hints. We'll put that in before Beta.

I'm not 100% sure what you mean on the steps/banner thing. I could see how some of the missions could have steps -- like "craft a hoe" could have steps:
* Collect 2 wood
* Craft 4 lumber
* Craft a wooden tool handle
* Craft a wooden hoe

(That's what you have to do to craft a hoe), but it seems like those steps would show up as "hints", I'm not sure what the "help banner" angle is.

Also, I think I want to reserve that banner for "help" to keep it separate from the missions UI. The help-banner is also slightly "modal" and dismissing one forces the next one to come up.

Cribbing hints from Farmville-2, a mission with multiple steps just shows the steps and, once a step is completed, it gets a checkmark. We could do something like that, I think.

If you have other ideas about how the UI should work, please let us know!