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WoRFC v1.10 release notes

PostPosted: Mon Mar 07, 2016 1:43 pm
by worfc
Release/Change Notes for World of RoboFarmCraft   v1.10 (7689) : "Crews! (Phase-1)"

Notes about upcoming releases at at the end of each release notes forum post.

v1.10 (7689) : "Crews! (Phase-1)"
    * Submitted to QA: Mar 7, 2016
    * Submitted to Apple for review: Mar 7, 2016
    * Available in the App Store: ???, 2016

"Big News" items

    * Crews! -- Phase-1 (more coming, soon!) Join a crew and get bonuses. Each active crew member increases the benefit.
    * The new (v1.9) Inventory View is now modeless/floating. It also displays the available slots remaining.
    * Several miscellaneous UI tweaks and updates.
    * A bunch of minor bugs and wish-list items.

Code changes:

    * bugzid: 1520 objectButtonTapped taps the object
    * remove USE_NEW_INVENTORY flag; we just do, now
    * fix robot-study level display
    * bugzid: 1704 brain shows MAX skill early
    * bugzid: 1705 higher level CPU training gives learning bonuses (as advertised!)
    * bugzid: 1708 send inventory-changed notification on remove-via-tool
    * add fauxPopoverTest project
    * bugzid: 1692 gates drawer selected icon uses [RfcUtils imageForObjectView:maxSize:]
    * bugzid: 1720 can't move gates under robot-UI (bumpers, grabber, etc.)
    * bump vsn to v1.10 for development
    * gate drawer inherits from scrolling drawer, not inventory drawer
    * bugzid: 1721 inventory drawer displays slots available
    * bugzid: 1424 unit test for achievement data
    * bugzid: 1722 crash dragging items from chest to chest
    * add fireworks sounds to fireworks
    * kill fireworks timer and allow Loyalty, Achievement VCs to dealloc
    * bugzid: 1723 missing sound on robot item-drop
    * logging for errors from debug server
    * bugzid: 1724 user can create crew
    * bugzid: 1732 chests can drop behind robot
    * add debug BoM
    * fixes for alt-login
    * add music volume control (no music, yet. "Soon!" :) )
    * bugzid: 1742 handle updated crew info on autosave
    * bugzid: 1744 chainsaw vs beach doesn't cut tree, but pays out.
    * add crew button to farm
    * tweak solder-pen long-press duration (0.01 => 0.1)
    * inventory view to modeless
    * bugzid: 1707 make inventory view non-modal
    * bugzid: 1739 frozen UI after dropping node while drawer is mid-animation
    * bugzid: 1746 fix WARN:rewire crash
    * don't WARN:rewire if we're loading a layout. Missing items are allowed.
    * bugzid: 1747 hidden gates drawer no longer swallows gates
    * bugzid: 1748 study-brain reports 'all max' when not all skills are maxed
    * bugzid: 1751 display crew roster
    * bugzid: 1754 stop animating for Loyalty bonus images share snapshot
    * bugzid: 1750 founder can kick member from crew
    * bugzid: 1727 user can quit a crew
    * bugzid: 1758 user can email invite-code
    * bugzid: 1764 fix crash in robot item filtering
    * bugzid: 1767 stop fireworks sound after loyalty bonus
    * crew contributions are logged and applied
    * bugzid: 1768 crew points earnings adjusted per multiple-bots
    * bugzid: 1766 UI to display contributing-to crew
    * bugzid: 1765 user can select crew for activity contributions
    * bugzid: 1772 implement double-drop crew bonuses
    * bugzid: 1761 founder can spend crew treasury to buy bonuses
    * bugzid: 1769 brain never says 'all max' even when all skills are maxed out
    * display crew contribution indicator
    * bugzid: 1763 charging battery triggers mission goal again
    SQA note: This involved a change to how all tools worked. Please pound on this area hard.
    * build# bump for archive

Content changes:

    * cruft cleanup
    * added study tips.
    * Better options for 1st day back Loyalty rewards
    * bugzid: 1713 Mission typo (of => off)
    * instruction tweaks
    * fix many typos in data
    * add new music files from Jesse
    * updated VD banner
    * add fireworks sounds
    * dirt => fallow from 20hs to 36 hrs
    * updated spark charts
    * add Jesse (music) to credits
    * add crew button
    * updated crew, powerup buttons
    * update spark chart
    * updated loyalty bonuses for 90+ days
    * add crew bonuses plist
    * updated bonus ratios spreadsheet
    * update chimes sound
    * updated spark chart
    * updated crewBonus key
    * bugzid: 1711 tips: crews/bonuses
    * add gold star (contribution indicator)

Server changes:

    * include flags in 'out of order' msg
    * login, saveFarm use utils-account routines
    * fix include => include_once
    * fixes to alt-login
    * add check-php-syntax script
    * bugzid: 1742 handle updated crew info on autosave
    * bugzid: 1745 creating a crew adds founder as member
    * fix parameters to isValidToken
    * improved invite-code algorithm
    * bugzid: 1751 display roster
    * bugzid: 1752 cap crew membership: 32 (incl open invites)
    * misc cleanup
    * add dbCleanup script
    * fix calls to executeSQL()
    * bugzid: 1750 founder can kick members from crew
    * Bugzid: 1727 user can quit a crew
    * rezipfarm moved to utilities from login
    * Crew contributions are logged and applied
    * cruft cleanup
    * Crew bonus table tweaks
    * Include crew bonuses in with all-crew-info
    * typos
    * return crew bonuses properly
    * allow crew bonus lvl+ purchases
    * bugzid: 1761 founder can spend crew treasury to buy bonuses
    * cruft removal

On The List!

NOTE: "The List" is updated to keep up with user feedback; your feedback matters! Everything that we've previously talked about is still "on the list", though "early user experience", "social features" and "less obstreperous game-play/UI" are being prioritized.

Plans for upcoming releases as of Mar 7, 2016:

v1.11: VIP levels.

v1.12: Misc/Wishlist.

v1.13: Crews (phase 2).

v1.14: Focus on "first 10 minutes" user experience.

v1.15: Massa-bot services and other fun ways to spend your gold.

"Eventually" ("Soon!"??): WoRFC on Apple-TV.

vFuture: 100s of great ideas that I need to sort into planned releases and then release them.

Re: WoRFC v1.10 release notes

PostPosted: Tue Mar 22, 2016 1:39 pm
by worfc
NOTE: v1.10.1 fixed a bug introduced in v1.9 in which one of the early missions (Nodes & Power) could not be completed and, hence, no additional tutorial missions would be given.