There is a kind of thing in the game called a "one-time event", but it's really an "every-time-it-happens" event with a "don't remind me again" button. So it's only
potentially one-time. If you selected "don't tell me again", I can't very well keep telling you!

(Though I just added a case to allow users to turn-back-on items marked "don't remind me again". Probably not until after v1.0, but maybe soon after.)
The battery has several outputs which indicate 100%, 75%, 50%, 25% and 3% full (I think. The last one might be 5% or 2% but, either way, it's "really low".) One thing you can do to warn yourself is hook the lowest indicator to a NOT gate and then to the OFF switch on your robot. This says: "If the power is NOT at least 3%, turn off the robot. It looks like this:

I'll make a note to color-code the battery, too. "Soon!"

Your robot (I need to document this!) has built-in not-very-good solar panels. If his battery runs below 10%, he will slowly charge overnight (I guess they're sort of anti-solar panels!

) so that the next time you log on, he'll have at least a tiny bit of charge that you can use to get your generator going. We've had at least 2 cases of "drained the battery to zero", last I checked. (I have telemetry on that event.)
Ideally, there is no "game over" scenario. I believe the current one is: you can sell your only saw, ignore the warning and sell it anyway. I'm thinking that wooden-saws might go to 0¢ buy/sell to prevent that scenario.
If you think of another "Game Over" scenario, that's a serious bug; please let me know!
Posted by WORFC, board admin, moderator, game author.
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