You're a tad ahead of me, so i'll let RKDA offer whatever the good hints are for getting through phases.
I will reiterate that game-balance is likely to be an ongoing adjustment, even after we ship v1.0 although, by then, I'll be trying very hard to make only very-small changes (±10%) each week and watching the outcome over many players.
That said, I just today did (in my local build, you don't have it, yet. In fact, "I" don't have it, yet, on my "real" farm

) a tweak to saw-times (almost entirely "better") and harvest outputs (better wood-output, fewer seeds) in an effort to get things closer to the original design*.
"Soon!", there will be specialized tools for harvesting the various woods -- one with higher wood output for each type -- and an "electronic seed stripper"***, which doesn't give much wood, but totally blasts the seeds out of a tree.
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* My first idea was that trees mostly produce their materials, and you barely get enough seeds to expand your farm. The idea was that you were supposed to
craft the seeds you needed, though you could plant/harvest after a while and get a slow expansion. But that was a very long time ago (before public beta), and I put in what you know as the current harvest-output** as placeholders, then sort of forgot to change it. This may or may-not constitute a "get 'em while they're hot!" bug; harvest accordingly, Tuesday's update will have the change.

** Roughly speaking, cutting down 100 trees currently produces 130 wood and 130 seeds, across the board. It's a random distribution, but it should be close to that. Again, that's a bit heavy on seed-expansion, given the design-goal of "you should be crafting seeds." Now, it
may turn out, once I see this, that seed-crafting is way-too-nerfed and needs to be eased up but, since I've never seen what progression looks like with the intended-design, I can't very well balance seed-crafting-cost, yet.
*** Working name. Who knows what I'll call it in the end. Then again, I'm not very imaginative so, unless one of you starts calling it some cool name, I'll probably stick with the "ESS"

Posted by WORFC, board admin, moderator, game author.
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