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World of RoboFarmCraft • View topic - It's all in the details

It's all in the details

Tell us your ideas for how to make the game better.

It's all in the details

Postby Denis » Tue Aug 18, 2015 3:13 pm

Hey there!
I saw the latest update: very nice artwork! Great job art-people! :)

I don't know if you did anything about some of the nodes not showing after an update but everything showed this time.

Since this is the final stretch before release, I'm going to put little things in this thread as I see them.

For instance, in the technology panel (accessed by the 'brain' icon): the selected technology has a white text in a light grey background. This is too low contrast. Maybe make the text black (inverted from the other rows) or something.

In the main farm view, there is a green panel in the middle at the top that gets you back to the splash screen, I find it too empty ;)

That's all for now. Again, looking good!
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Re: It's all in the details

Postby worfc » Thu Aug 20, 2015 9:06 am

Posted by WORFC, board admin, moderator, game author.

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Re: It's all in the details

Postby Denis » Thu Aug 20, 2015 10:02 am

Ok I'll try to send more of those through the bug reporter. Here are a few notes from my POV :)

- I tend to use these tools (in-game bug reporter) only for "real bugs" as a reflex. I can see you want more issues and suggestions to go through that as well and I'll try that, but the 'reflex' to use that route is really triggered by freezes or crashes (for me). For other things, like 'not so important' things and 'suggestions', I feel bad cluttering the issues tracker with. Again, as a reflex, but I read how you'd prefer that.

- I'm only one guy and I may not see "the whole picture," so I post things on the forum expecting a discussion to follow, not only with you but with other beta testers as well. Admittedly, this has not really happened *much* (the part "with other testers", except for rdka and noivad). So I guess you and I can have conversation through emails following my bug report submissions (but see the last note below).

- Submitting bug reports through the in-game interface means I have to use the iPad mail app to explain things. Typing is slower, putting images is a lot harder (screen shots made on the iPad are too big to post in the forum "as is", I need to convert them to low-res JPG first, something which I'm not equipped to do on my iPad, so I need to transfer images to the mac, open an app, convert the image to low-res JPG to post). I'm not saying it's not doable from the iPad, I just haven't found a good way to do it, and it's more work.

- I guess that other testers use the bug reporter a lot more than I do. Either that or they don't have much to report if this forum is how they communicate. The thing with that (the fact that other testers report through in-game mechanism) is that I don't get to see what they say, what their problems/concerns/suggestions are.
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Re: It's all in the details

Postby worfc » Thu Aug 20, 2015 10:11 am

All understood and agreed. Like I said: any report is better than no report! To your specific points:

Reflex: "Any report is better than no report!" :)

Whole picture: Yeah, same thing here. That was the point of my "all that said, discussion is good" comment at the end.

iPad email: You can use the same email address on your "real" computer, if you like -- it still goes directly into the bug base.

Size of reports: I don't want to steal their thunder; I'll let the others brag to you about how many megabytes of bug-report they can fit into a single email. ;)

But, yeah -- I've got NO COMPLAINTS about reports here. I only meant to point out that I sometimes forget to transfer them to the bug base. (Not often -- I'm pretty conscientious about it! It probably has to do with how many at a time appear and whether or not I'm caffeinated, yet. :) )
Posted by WORFC, board admin, moderator, game author.

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Re: It's all in the details

Postby Denis » Thu Aug 20, 2015 10:19 am

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